Martish background

Martish

Martish characterMartish foreground
Canavar background

Canavar

Canavar characterCanavar foreground
Shauk background

Shauk

Shauk characterShauk foreground
Rashi background

Rashi

Rashi characterRashi foreground
Deeproot background

Deeproot

Deeproot characterDeeproot foreground
Ursval background

Ursval

Ursval characterUrsval foreground
Sapling background

Sapling

Sapling characterSapling foreground
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Shauk thumbnail
Rashi thumbnail
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Ursval thumbnail
Sapling thumbnail
unrevieled character
unrevieled character
unrevieled character

Martish Gulkadore lore

Martish Gulkadore was born in Duskeron, to a dysfunctional raider family deeply invested in opposing the Dusker Trading Company. At 16 years old, he fearfully witnesses his father beaten to death by the brutish prowler Olly Behemoth.

Though Behemoth could have stamped out Martish, he chose not to. He recognized that his cowardice was a trait that could ensure obedience. Thus, Gulkadore was spared the brutal death and has since served Behemoth, carrying out his wicked deeds without question.

Today, Martish is the underboss of Broken Teeth Bandits; the ferocious mass of raiders Olly Behemoth has gathered under his command in Duskeron. The Broken Teeth have been spotted all over Solarwood, having crossed the borders at the Hills of Creation. While Olly Behemoth himself has set up a Broken Teeth bastion in Ronwood Plains to the south, Martish is leading another pack of raiders northbound. Rumor has it that Broken Teeth have been commissioned by corrupt Solarwood socialites, and some whisper of an even darker betrayal set at the midst of the Burkhalters Academy…

Solarwood

Deep Forest House
Solarwood banner

A land of Forest and Mountains

One of the Republic states, Solarwood is governed by the Academic Federation, with Headmaster Dalcor Kritana at the helm. From the collegiate capital of Burkhalter’s Academy, the local government looks to balance the demands of the academics with the needs of their general populace, as well as the requirements that come with loyalty to the Republic, making this particularly difficult vocation to be in. Solarwood’s Republic standing has further been put to the test, as the drums of war resound for the campaign against Sevrend.

A land of forests and mountains, Solarwood is treasured for its moderate climate and expansive countryside. Though hallmarked by its woodland areas, it comes in many shades, including grasslands, wheat fields, coastlines – all covering land with over a lifetime of exploration on it. Dotted with diverse villages centered around specific industries and filled with equally diverse people, each with their own back story to be explored.

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Pick an Area
to Explore

Millwheat

Adjacent to Burkhalter’s Academy is a serene agricultural isle and the site of a spectacular battle against the robotic Max Titan long ago. It is called home by many farmers who are looking for help with clearing their lands of pesky robots, and you’ll find plenty of saw, claw and “helper” bots to clean up.

Forest

The hallmark vista of Solarwood, the forest is an expansive place known for its moderate woodland congestion and climate. For all its beauty, the woods remain an untamed frontier, as dangerous as anywhere else on the moon.

Deep forest

Where the trees are tightly bound and the light cannot break, we find the oldest parts of Solarwood. These dark reaches are called home by beasts and solitary folk who should only be approached by those with the direst of reasons.

Capital

Built around the observatory that first beckoned Starzhen, Burkhalter’s Academy is the capital of Solarwood and the premiere institution of Thanabus. This old and beautiful city celebrates the marriage of contrasts: rusticity with elegance, education with industry, peace with danger.

Grasslands

In-between the forests and mountains of Solarwood, the land opens into great plains. Littered with refuse from victims of the Catastrophe and subsequent vagabonds, these areas are popular for nomads.

Autumn forest

Against Solarwood’s many shades of green there are yellow strokes that highlight the changing seasons. In these fall lands, heroes are liable to find abandoned mineshafts to explore and inhabitants who enjoy nippier weather.