Welcome back! By now you’ve seen Part One covering some of the things we’ve been working on since Ultra Deep, and read our deeper dive around $EMBER and the economy of Ember Sword.
We’ve been hard at work making some significant leaps forward in many aspects of development, and as before, you can find a more comprehensive list of the changes we’ve implemented later on in this article. But before that, we’re really hyped to share more information with you about what we’re planning for the rest of this year.
We’re delighted to announce that Ember Sword: Prologue (our Early Access builds) will open its doors to players starting July 12th, with a small-scale test taking place on our Test Net. This first series of tests will be open to people who have an Ember Sword account with a connected wallet, and who meet ONE of the following criteria:
During the Ember Sword: Prologue, the game will likely be taken down several times whilst we make adjustments and tweaks for elements like server stability and game performance. We may also need to reset character progress and other account specific data.
Once we’ve completed this test, and we’re happy with how everything is going, we’ll be switching all NFT and $EMBER token transactions to the Main Net, meaning all on-chain items will be tradable on the Blockchain. We’ll keep you all updated with timings as we go, but there will be a period of downtime in between the transition so that we can make the necessary upgrades. Once we transition to the The Main Net test Ember Sword will be open to all players, with a registered account! From this point onwards, the game will stay live 24x7. WeW we with us will still continuously be able to make improvements without the need for players to patch or re-download large files thanks to our innovative proprietary engine!
We know it’s been a long wait for many of you and you can’t wait to get your hands on the game, and we can’t wait to share it with you. But what is Ember Sword: Prologue, and what can you expect to play versus the full launch of the game? Please read on to get the answers to your questions.
Ember Sword: Prologue will allow early access to Ember Sword while it’s still in development. It will focus on a smaller portion of Solarwood and include preliminary versions of all core gameplay and economy systems, with the expanded map and other features added over time. We’ll also be including the first wave of sublime collectables like character and weapon skins, and some vibrant emotes to help players express themselves in game. Note, while on the Test Net all NFTs and $EMBER will be temporary and only usable on test servers. They are not intended to be used outside Ember Sword: Prologue.
Once we have moved to the Main Net, players will be able to earn real rewards like NFTs and $EMBER right from the get-go, and landowners will receive their share of NFTs being traded in-game.
As we are a small studio with limited resources, our aim is to release an amazing game as soon as possible, and then enhance and expand it with the help of our incredible community. This is a common strategy in game development, especially for smaller studios, and it allows us to get the game into your hands more quickly, whilst raising the money we need to fully realize our exciting vision for Ember Sword over time. Ultimately, it allows us to build the game of our dreams, without needing to sell our company to investors who can end up driving decisions that prioritize returns for shareholders over things like player experience and community.
Ember Sword already feels amazing to play, and it will only get better over time, with the help of direct feedback from players. One of the best examples is the economy, which is such a huge part of Ember Sword. Because we're introducing innovative elements and implementing features that haven't been seen before, testing things exclusively behind closed doors or in smaller simulated versions of the game won’t give us all the information we need to properly test things like performance, security, and player behavior at scale. Building iteratively over time based on player feedback makes it more likely for us to build something that lasts for years to come.
Our primary focus is on gameplay feel and after revamping various aspects of Ember Sword, we realized that weapons, which play a crucial role in our game (since abilities are linked to the weapon type rather than fixed classes), also needed a significant upgrade. We're referring to this as Weapons 2.0, and our strategy involves concentrating on one weapon type at a time, thoroughly enhancing everything from latency and hitboxes to ability synergy. We’ll be updating more weapons after Ember Sword: Prologue launches.
First up is Sword and Shield!
Taking elements from Fighters, Tanks and Melee Brawlers - players wielding the sword and shield will be able to strike a balance between offensive and defensive. As part of our active-combat philosophy, the Sword and Shield will reward well-aimed skill shots, but also scratch the itch of those who want to charge in full-throttle and watch their enemies fall around them.
We have loads of other unique weapon types in the pipeline, and we'll release a roadmap detailing when you can expect other weapons a bit later this year.
The world of Thanabus has been impacted by a flux storm and this cataclysmic event has made much of Solarwood apparently uninhabitable for the time being. Those who have tried to pass through the pulsating wall of magical energy have perished, with the inhabitants of North Dalland, Millwheat and the capital, terrified and isolated from the rest of Thanabus.
Is the storm a natural occurrence, or is it something manufactured by nefarious agents of chaos with dark motives? Speculation is rife, but as you take to the world, no-one is quite sure. Stay tuned to find out more as we’ll be releasing more story-related content later this year as we build up to the release of Ember Sword: Prologue.
Because the mysterious flux storm has closed off much of Solarwood, players will be limited to a smaller section of Solarwood during Ember Sword: Prologue. As the story develops and players explore more of the world, we’ll be opening more regions over time. Even though the map is limited in terms of size, it’s rich in diverse landscapes and creatures, and will feature a range of areas – some safe, and some which are PvP enabled:
PvP rules are dependant of the zone type:
Yellow zones are more common than red ones. Red zones however have rare creatures or resources inside (higher risk = higher reward).
Unfair Fight If a player is killed during PvP combat and the sum of the levels of their killer(s) is greater than their own level, they get a reduced death penalty proportional to the difference in the levels. In this case, the chance to lose items is reduced by the sum of the killer(s) levels divided by the victim level. Death penalty can be reduced maximally by 80%.
Destroyed items Each dropped item/gear piece has a 25% chance to be destroyed - that means it will be removed from the owners inventory, but instead appearing on the ground it will simply disappear from the game. This is to provide a money/item sink that keeps driving the need for player-created items and help minimize in-game inflation.
Drop chance All rolls are done separately (each item, each gear piece has its own roll).
Yellow
As you can see, there will be a huge emphasis on either collaboration or conflict within Ember Sword – players will need to brave the most dangerous, high-risk areas of the world to compete for the best resources.
The Economy
We’ve covered this in detail in our Economy blog here. But for a quick overview:
So hopefully we’re got you excited about what’s to come over the next few months! Whilst we have you, we’d also like to share a bit about the progress our development team has made over the past few weeks.
We’re hard at work bringing the world of Solarwood to life, with different areas to explore, creatures to fight and loot to discover. A big focus has been on upgrading the look of the world, including our water shaders. All of these improvements along with the new camera, completely increases the level of immersion players will feel.
For a long time, everyone in Ember Sword looked the same. We know that level of homogeneity made it feel like you were trapped in some kind of dystopian nightmare, but fear not, now you can customize your character's appearance to your heart's content! From choosing your hairdo to picking your face and body type, you've got the power to make your character truly unique. So, time to get creative!
Our wonderful Art team has been crafting some unbelievable collectables for players to enjoy when they get into Ember Sword: Prologue. Here’s a sneak peak at a couple of armor skins, with lots more to follow. We’ll be sharing some weapon skins in the coming weeks, so stay tuned to our socials!
Following on from our creature AI update in the last communication we did, we’re excited to share the latest update: Patrols. NPCs and creatures will now group together and roam around Solarwood looking out for anything suspicious that they can stomp. Some of the enemies you will encounter will be particularly nasty, especially grouped up, so you’ll need to make decisions around which patrols you can fight and which you should avoid.
As soon as players get access to Ember Sword: Prologue, they’ll be able to access the first version of our in-game Premium Shop. Players will have the opportunity to peruse and make purchases from an assortment of spectacular weapon and armor skins, and vibrant premium emotes.
Keep in mind that during Ember Sword: Prologue, while playing on the Test Net, all items picked up, crafted, traded, and purchased will be reset at a later date. These items will not carry over to the persistent Main Net version of Ember Sword.