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Find the answers to all the most common Ember Sword questions.

Ember Sword is a social sandbox MMORPG taking place in a player-driven universe where the adventure finds you. Built by a team of imaginative artists, engineers, and game designers, Ember Sword offers a unique community led and frictionless PvP and PVE player experience, and allows true ownership of digital gaming assets using blockchain technology.

Ember Sword is a choose your own adventure open-world game in which the player is not constrained to achieving a specific goal. This means we give players the freedom to explore, interact, modify the landscape and/or influence the game economy.

Our groundbreaking AI-Game Master ensures epic dynamic events are always awaiting you and your friends. If players find themselves wandering around the outlands of a nation you will likely be approached by an NPC or creature offering the opportunity to create or participate in a new experience. The choice if always up to the player.

We believe that players should be able to have the potential to earn real value for their time invested in the game and to be able to trade their assets freely

Through this truly player-owned ecosystem puts the player in control of what happens to these cosmetics and what they want to do with them. Want to trade the item? Give it to a friend? Sell it on the market? The choice is yours. You can trade outside of the game on any whitelisted exchange.

Bright Star Studios, who is a global independent games development studio crafting next generation original MMO game franchise experiences using it’s own proprietary engine.

Bright Star is a global games studio. We have offices in Denmark, Netherlands and Serbia, however we also have remote team members across the US, UK, Europe, South Pacific and more.

Currently we have around 80 full time employees, with the hope of being around 150-200 by the end of the year. As we scale, we will determine where we will need people to be based regionally to support our wider business objectives.

The short answer is… When it’s ready.

Not only are we building an incredible MMORPG, but we've also created our own proprietary game engine. We are also building in an aspect of true ownership. This takes time… and we want to do it right!

We will update the community with timings for features testing, blockchain related announcements and game release windows on our social channels once ready to communicate.

Ember Sword will release on PC first, accessible from both Mac and Windows directly in your browser, or as a stand-alone client. After launch, we have plans to start working on mobile cross-play (the exact same game and same accounts, just playable on mobile). Our vision is to support as many platforms as possible over time.

End-game content in Ember Sword is meaningful and exciting for both PvP and PvE players.

For PvP players, Ember Sword's end-game content will be competitive; however, it is important to note that we are not a pay-to-win game. Our gameplay is skill-based (being "good" beats having great gear), and for those that desire it, high-stakes. For example, if you die in Outlaw zones, you lose most of your gear. If you're good at PvP and win the end-game fights over Outlaw territory camps.

For PvE players, the world of Ember Sword will be filled with unique monsters and fearless beasts. However, if you're among the PvE elite for example, you'll be fighting every day to become the first to kill the open-world bosses that spawn at random locations throughout the world. Kill the boss, and it might reward you with a collectible that immortalizes your legendary battle against the boss.

End-game content in Ember Sword has to be meaningful and exciting for both PvP and PvE players. End-game PvP and PvE is something we are devoting a lot of time to, and something we'll continue tweaking even post-launch based on community feedback.

No, we are not pay to win! Our concept is not built around people putting money into the game. It is a natural part of it. We don't have any pricing on the NFTs (cosmetics, swords etc). If they choose to participate in buying or selling, pricing is decided by the players.


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