Development

(Senior) Gameplay Programmer

Denmark

Discipline

Engineering

Department

Development

Location

Denmark

Job ID

295faf
Job Description

If you are looking to have an impact on an ambitious MMORPG, then join us and pioneer solutions that will help us scale to the next level.

As a (Senior) Gameplay Engineer, your main responsibility is building and maintaining gameplay systems in Ember Sword, as well as reviewing code and collaborating with your fellow developers. You are expected to use your existing skills to solve a large host of gameplay tasks, continuously grow your overview of the codebase, and expand your prediction and preventive capabilities. Gameplay Engineers are already skilled engineers but have plenty of room to grow and advance - in exchange for your net positive contribution to Ember Sword, we will help you realize your full potential.

We are developing Ember Sword, a groundbreaking social sandbox MMORPG game set in a community-driven PvE and PvP fantasy universe.


Your TO DOs

  • Architecting & building new, and improving & maintaining larger (and entire) gameplay systems in Ember Sword working in an ECS Architecture, and utilizing the ENTT framework
  • Writing clean, maintainable, and extensible C++ code, as well as predicting and preventing potential future problems and mitigating current issues
  • Architect and implement new gameplay systems
  • Teaching and guiding other programmers
  • Communicating frequently with Game Designers, Artists, and other team members, ensuring we built the most amazing gameplay features
  • Reviewing code written by your peers

The MUSTs

  • 5+ years as a software engineer with a focus on game development or real-time applications
  • Excellent C++ skills (e.g., a strong grasp of Standard Template Library (STL) under underlying data types, understanding of data-driven and/or ECS design principles, data locality, and how to design systems with these principles in mind)
  • Able to speak “Game Designer” and “Artist”: i.e., being able to communicate well with designers and artists, not just to understand what they want, but to share their excitement and joy
  • Bachelor’s in Computer Science, or proven understanding of Computer Science fundamentals
  • Strong affinity with Games
  • Ability to either work onsite (Copenhagen), or remotely within the CET timezone +2/-2 hours

The GOOD TO HAVEs

  • Experience developing gameplay mechanics and systems in close collaboration with design and art disciplines
  • Genuine love for MMOs and/or RPGs
  • Experience with custom game engines
  • Experience with ECS/ENTT
  • Experience shipping MMOs, RPGs, and/or MMORPGs
  • Experience with Noesis / WPF


The ATTRIBUTEs

  • This is not your average gaming company. We are a culture that encourages challenging the status quo. Therefore, we are keen to work with people who value integrity, accountability, curiosity, inclusion, passion, and innovation.
  • We are seeking an individual who wants to push boundaries creatively and use a future-facing approach to producing assets for all platforms.
  • We operate in an industry that is evolving on a daily basis, and therefore, we are looking for talented individuals who are comfortable adapting to a fast-paced and often changing environment.

The PRACTICALs

  • On location: Bright Star Studios has offices in the Netherlands (Breda), Denmark (Arhus, Copenhagen), and Serbia (Novi Sad) where you could work from.
  • Full remote: In case you’re not located in the Netherlands, Denmark, or Serbia, this will be a UK/EU contractor-based role with occasional travel to the HQ (Copenhagen) to see your amazing colleagues face to face.

The TEAM at Bright Star

In just two short years, Bright Star Studios (BSS) has become one of the most watched developing gaming studios in the world. Today we are a rapidly growing team, and though we are spread across continents, we are united in our mission to build the ultimate MMORPG experience for our community. The BSS culture is driven by a group of passionate, determined, and talented individuals, hailing from a range of diverse backgrounds and locations.

We are an equal opportunity employer that hires people who are genuinely passionate about changing the games industry for the better. Always on the lookout for exceptional talent and potential, we care about good team effort, open and friendly communication, and speaking up without reserves.

So… if you are ready to rock the foundation of the gaming world together, we will welcome you with open arms.

About Bright Star Studios

Bright Star Studios is a global independent games development studio crafting next-generation original MMO game franchise experiences.

Led by a diverse team of award-winning venture founders, former world champion pro-players, and entertainment professionals who come with decades of game industry experience, these innovators are carving a new path forward for MMORPGs across PC, Browser, and Mobile. The studio’s mission is to rewrite the games industry with a business model that favors the community through exciting competitive gameplay, instant playability, and a leading platform that supports the player economy.

The studio is working on its flagship title, Ember Sword, a modern rewrite of the games industry business model which brings a player-owned economy and the community together in a unique and engaging cooperative role-playing story universe.


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